On May 28, 2026, Anker Japan turned the Soundcore C50i from a practical open-ear clip-on into a Pokémon wearable — and the timing matters because buyers will not be able to test the thesis until July 2026, when the Pikachu and Eevee editions go on sale.
The two models, Soundcore C50i Pikachu and Soundcore C50i Eevee, will be sold by Anker Japan for 13,990 yen (~$89), according to Notebookcheck. The launch announcement will be made through Anker Japan’s account on X. That leaves a narrow but revealing gap: the specs are already clear, but the real test is whether Pokémon branding can make a functional audio product feel collectible.
May 28: Pikachu and Eevee turn C50i into visible fandom, not just earbuds
The core move is simple: Anker Japan is taking an existing open-ear format and giving it two of Pokémon’s safest faces. The Pikachu model carries product number D1101NK1. The Eevee model carries D1101NR1.
This is not just a paint job in the usual sense. Open-ear clip-on earphones sit visibly on the ear. That matters. Traditional in-ear buds mostly disappear once worn, while a clip-on design can function as a small accessory. For character licensing, that visibility gives the product more surface area as self-expression.
MLXIO analysis: Pikachu and Eevee are rational choices because they avoid niche character risk. The source does not give Anker’s licensing logic, but the product decision is easy to read. These are recognizable mascots attached to a device that people may wear in public, not a charger hidden under a desk.
For readers tracking adjacent Anker character-gadget coverage, MLXIO has separately covered Pikachu Turns Anker Nano Charger Into 70W Fan Bait and Pikachu Turns Anker's Travel Adapter Into $38 Fan Bait. Those are separate products; the C50i release should still be judged on its own pricing, specs, and launch details.
July 2026: the spec sheet is practical, but the open-ear trade-offs remain
The Pokémon editions keep the Soundcore C50i formula: clip-on open-ear wear, 5.5 g (0.19 oz.) weight per earphone, and IP55 dust and water resistance. Anker says the earphones run for up to 7 hours between recharges, while the 44.5 g (1.57 oz.) charging case lifts total runtime to 28 hours.
Charging times are also specified:
| Feature | Pokémon Soundcore C50i details |
|---|---|
| Earbud weight | 5.5 g (0.19 oz.) each |
| Charging case weight | 44.5 g (1.57 oz.) |
| Total playback | Up to 28 hours with case |
| Earbuds-only playback | Up to 7 hours |
| Earbud charging time | 1.2 hours |
| Case charging time | 3.2 hours |
| Case size | 6.2 x 3.1 x 4.1 cm (2.44 x 1.22 x 1.61 in.) |
| Rating | IP55 dust and water resistance |
| Price | 13,990 yen (~$89) |
| Availability | July 2026 |
The codec story is more interesting than the branding suggests. The C50i supports SBC and AAC for broad Bluetooth compatibility across Android phones, Apple devices, and other Bluetooth audio sources. On compatible Android phones, it also supports LDAC, with high-resolution streams as high as 990 kbps at 32-bit, 96 kHz.
“When connected to Android phones, the earphones support the use of the Hi-Res Audio LDAC audio codec for high-resolution music streams as high as 990 kbps at 32-bit, 96 kHz.”
That makes the Pokémon C50i more than a souvenir. But LDAC is not equally useful to every buyer. Anker Japan’s regular C50i product page says iPhone and iPad do not support LDAC, that LDAC must be enabled in the Soundcore app, and that Android users need a compatible device running Android 8.0 or later. The same page also says LDAC becomes available after updating the Soundcore app and earphone firmware.
MLXIO analysis: buyers should treat the 28-hour figure as a total-with-case number, not continuous playback from the earphones alone. They should also treat IP55 as protection against dust and water exposure, not as a swimming claim. Anker’s product page explicitly says the charging case is not waterproof.
The open-ear design solves one problem and creates another
Anker’s argument for the C50i is comfort and awareness. The open design lets nearby voices and important sounds remain audible, while avoiding the plugged-ear feeling of tips inserted into the ear canal. It also reduces earwax buildup on the earphones because there is no deep in-ear tip.
That design has consequences. Open-ear earphones usually leak more sound than sealed earbuds. Anker is trying to limit that with a closer fit near the ear, claiming 33.93% less noise leakage versus the previous generation. It also uses 12 mm dynamic drivers to boost bass and richness, according to the company.
This is the trade. The product is built for people who want to hear their surroundings, not for people seeking maximum isolation. For calls, Anker includes two microphones and AI-powered noise reduction to help transmit voices more clearly.
For readers focused on Bluetooth codec friction, our earlier piece on ATX001 turning Bluetooth codec chaos into an $89 fix is useful context for why codec support can matter more in daily use than spec-sheet buyers expect.
The Pokémon editions cost more than the regular C50i
The regular Soundcore C50i is listed by Anker Japan at ¥12,990 in black, off-white, and light purple. Notebookcheck says the Pokémon editions will cost 13,990 yen (~$89). That puts the character editions ¥1,000 above the standard model, based on the supplied pricing.
That price gap is the cleanest signal in the release. Anker is not presenting these as a different technical tier in the source material. The core appeal appears to be the character treatment attached to an already defined open-ear product.
MLXIO analysis: that makes the Pokémon C50i easier to understand as a giftable or fan-oriented variant than as an audiophile upgrade. The specs still matter — especially LDAC, IP55, and 28-hour total playback — but the premium is tied to identity.
Fans, Android users, parents, and skeptics will read the same product differently
A Pokémon fan may see the Pikachu and Eevee editions as wearable merchandise that happens to play music. A commuter or student may focus on the open-ear design, light weight, and ability to keep nearby sounds audible. A parent may care more about situational awareness than codec support.
Android enthusiasts get the more technical upside. LDAC gives the C50i a stronger audio talking point than SBC/AAC-only earbuds, though the benefit depends on device support, app settings, firmware, and source quality. Apple users still get AAC compatibility, but not LDAC.
Skeptics will ask the sharper question: does the Pokémon treatment distract from open-ear compromises? That is fair. Anker’s own claims address leakage and bass because those are exactly the areas where open designs can be challenged. The 33.93% leakage reduction claim and 12 mm driver choice are therefore central, not secondary.
The next test is the July launch notice on X
The immediate milestone is Anker Japan’s promised announcement on X, followed by availability in July 2026. Until then, three details remain especially important for buyers:
- Availability: Whether both Pikachu and Eevee models launch at the same time through Anker Japan.
- Firmware and app behavior: Whether LDAC activation on the Pokémon editions follows the same update path described for the regular C50i.
- Collectible execution: Whether the design and packaging justify the ¥1,000 premium over the standard ¥12,990 C50i.
The practical read is straightforward. If buyers want sealed isolation or ANC, this is not the product Anker is describing. If they want open-ear awareness, light clip-on wear, Pokémon branding, and Android LDAC support in one device, the July 2026 launch gives them a very specific target.
Key Takeaways
- Anker Japan is testing whether Pokémon branding can make practical clip-on earphones feel collectible.
- The open-ear design makes the character styling more visible than typical in-ear earbuds.
- Pikachu and Eevee reduce licensing risk by using two of Pokémon’s most recognizable mascots.










