Valve has pushed a new Steam Client update to the Stable channel with a very specific Remote Play addition: a 59.94 FPS frame-rate limit, aimed at smoother streaming on displays and capture hardware that expect that NTSC-derived timing.
The update began rolling out on July 21, according to Notebookcheck, and combines visible feature changes with a long list of bug fixes across Remote Play, Steam Machine, Steam Input, Big Picture Mode, Steam Workshop, and general client behavior. Valve did not assign a traditional version number in the official patch notes.
Valve releases major Steam client update with new Steam Machine features
The most practical change for many users is not one big redesign. It is a set of small friction cuts across the Steam client.
Valve’s changelog says the company has shipped the update to the Stable channel:
“We have just shipped an updated Steam Client update to the Stable channel.”
That means users do not need to be on a beta branch to receive it. Once the Steam client pulls the update and restarts, the changes should appear through the normal client update flow.
The biggest user-facing changes are easy to spot:
| Area | Confirmed change |
|---|---|
| Remote Play | Adds 59.94 FPS as a frame-rate limit and reduces frame drops when automatic frame-rate limiting is used |
| Steam Machine | Shows Steam Machine Verified information on game capsules and game details pages |
| Library | Adds a new “Great on Machine” section |
| Display settings | Restores the full Maximum Game Resolution options under “More Options” |
| Steam Input | Adds support for PDP Afterglow Wave Controller for Nintendo Switch and Turtle Beach controllers for Nintendo Switch 2 |
| Steam Controller | Fixes gyro, trackpad, wake, and repeated B Button input issues |
The Maximum Game Resolution menu change is a course correction. Valve had shortened the dropdown and hidden several resolution choices; those options are now back, but tucked under “More Options” so the default list stays cleaner without dropping supported resolutions.
Notification settings have also been reorganized in some languages to improve clarity. Valve also fixed a case where the Patch Notes preview box in Settings -> System could show notes for the wrong channel, such as beta notes while the client was on Stable.
Steam Machine support gets fresh attention in Valve’s latest client refresh
The clearest platform-specific work in this update is aimed at Steam Machine users. Valve now shows Steam Machine Verified information directly on store-style game capsules in home and on game details screens.
That matters because compatibility labels are only useful if users see them before they click through multiple menus. The new “Great on Machine” Library section also turns that badge system into a discovery surface, not just a static label.
This is a client-side update, not a new hardware announcement. Valve has not tied these changes to a broader Steam Machine launch, revision, or device roadmap in the supplied patch material.
Still, the direction is plain enough. Valve is tightening the living-room Steam experience: more compatibility labeling, better controller behavior, smoother Remote Play, and fewer interface snags away from a traditional desk setup.
MLXIO has been tracking that hardware angle in earlier Steam Machine coverage, including 60 Games Reveal Steam Machine’s Big Win—and Flaw and Steam Machine Loses 20% Performance Over One RAM Stick. Those reports sit outside this changelog, but they show why client-level polish around game visibility, controls, and playability remains worth watching.
The update also touches Big Picture Mode, where Valve fixed an incorrect UI scale issue. That is not listed as a Steam Machine-only fix, but it aligns with the same broader goal: make Steam behave better when it is used like a console interface rather than a desktop storefront.
Controller users get several concrete fixes. Valve reduced the Steam Controller gyro calibration threshold to 50% of the previous value so calibration is less likely to trigger while the controller is in hand. Gyro calibration settings are now available through Steam -> Settings -> Controller -> Details -> Calibration & Advanced (Open) -> Gyro Calibration.
Users can also disable hardware calibration and rely on Steam Input’s standard gyro calibration tools through the “Enable Software Calibration for Steam Controller” toggle. Valve also fixed gyro stutter caused by ignored IMU timestamps, duplicate trackpad samples that affected trackball-mode momentum, unintended host wake-ups during controller shutdown, and occasional repeated B Button presses.
Steam users should check downloads, library changes, and client settings after updating
After updating, users should first check the places Steam changed visibly: the Library, Remote Play settings, controller settings, and game detail pages.
Steam Machine users should look for the new Steam Machine Verified badge placement and the “Great on Machine” Library section. If those labels become part of normal browsing, they could reduce the guesswork around which games are best suited to that setup.
Remote Play users should test the new 59.94 FPS cap if they stream to TVs or video capture devices. The point is not that 59.94 is magically better than 60; it is that matching the stream’s frame rate more closely to the display or capture chain can cut visible stutter.
Valve also says Remote Play should drop fewer frames when the frame-rate limit is set automatically. Other Remote Play fixes include offline devices no longer appearing as available stream targets, protection against overloading the client video decoder when unlimited bandwidth is enabled, corrected mouse coordinates for input-only streaming, and a fix for very low refresh rates on some systems introduced in the last beta.
Steam Workshop users may also notice different update behavior behind the scenes. Valve says it reworked the system that manages which subscribed items need to be updated, though the supplied notes do not spell out how that will appear in day-to-day downloads.
Several smaller fixes target client annoyances rather than headline features:
- Game recording: Fixed a crash when manually starting a recording.
- Mouse behavior: Fixed the cursor changing to a resize cursor at screen edges.
- Controller firmware: Fixed a case where the controller pairing screen could appear during firmware updates.
- Channel notes: Fixed incorrect patch-note previews for users on Stable versus Beta channels.
The unresolved question is how far Valve takes the Steam Machine-specific interface work from here. This update makes compatibility signals easier to see and gives the Library a dedicated Machine-friendly lane. The next signal will be whether Valve keeps expanding those labels, sections, and controller fixes across future Stable-channel updates—or treats this as a one-off cleanup pass.
Key Takeaways
- The 59.94 FPS Remote Play option should improve streaming smoothness for displays and capture hardware using NTSC-derived timing.
- Steam Machine-related additions make it easier for users to identify games suited for Valve’s living-room-style hardware experience.
- Controller, Big Picture, Workshop, and general client fixes reduce everyday friction without requiring users to join a beta branch.









