$30 is the provocation behind DragonSword: Awakening: Hound13 has taken an anime open-world action RPG that invites obvious Genshin Impact comparisons and removed the character gacha from the core pitch.
The result is landing well early. The Unreal Engine 5 RPG currently holds a “Very Positive” Steam rating from 85% of its first 475 user reviews, according to Notebookcheck. That is not proof of staying power. It is proof that the offer is clear enough to cut through: pay once, get the playable cast through normal gameplay, and skip the character-pull loop.
A $30 Anime RPG Is Testing Whether Genshin-Like Has to Mean Gacha
DragonSword: Awakening is not drawing attention only because it has a colorful open world, anime character designs, party-based action combat, and exploration across Orbis. The sharper point is commercial. It asks whether the appeal of this format depends on gacha monetization, or whether a cleaner premium model can carry enough weight on Steam.
That matters because the game is priced like a mid-budget premium release, not a free-to-play service. At $30, players are not being asked to sample first and spend later. They are being asked to decide whether the base package is worth buying now.
The no-gacha pitch is central. All 19 playable characters can be obtained through normal gameplay. Hound13 is still selling optional costumes and select Familiars as DLC, so this is not a totally non-monetized product after purchase. But the core distinction is clear: playable heroes and core content are not locked behind character gacha.
For MLXIO readers tracking how Steam players judge value, this sits at the opposite end of the storefront conversation from heavy-discount plays like 90% Steam Deal Turns Shadows: Awakening Into a $3 Bet or Watch Dogs 2 Crashes to $2.49 in Record Steam Deal. DragonSword is not relying on a bargain-bin price. It is testing whether a new anime action RPG can justify a fixed upfront ask.
Steam’s 85% Early Rating Shows the No-Gacha Pitch Is Landing — For Now
The early signal is strong but narrow: 85% positive from 475 Steam user reviews. That is enough to show real launch-window enthusiasm, but not enough to settle the larger question of retention, endgame depth, or post-launch support.
Steam is a useful proving ground for this type of release because the audience tends to be blunt about monetization, performance, grind, and value. A “Very Positive” opening suggests early buyers are responding to more than surface similarity to Genshin Impact. Notebookcheck notes praise for the combat, open world, character designs, and lack of monetization pressure.
There is a caveat. Launch sentiment can overstate durability. Early adopters may be more tolerant of rough edges, and the first wave of reviews often reflects curiosity as much as long-term satisfaction. That matters here because some players are already criticizing spongy enemies, frequent character switching, and other mobile-style mechanics that carried over from the game’s original version.
The $30 price also cuts both ways.
| DragonSword’s offer | Why it helps | Where pressure builds |
|---|---|---|
| $30 upfront price | Clear cost, no character gacha | Players expect enough polish and content |
| 19 playable characters | Full roster access through gameplay | Combat variety must stay meaningful |
| Optional co-op | Social play without making the game primarily multiplayer | Co-op needs to feel useful, not ornamental |
| Costume and Familiar DLC | Monetization stays outside core heroes | DLC balance must not undermine trust |
19 Characters, Signal Skills, Co-Op, and a Premium Value Proposition
The strongest part of DragonSword’s pitch is not any single feature. It is the bundle.
Players get an open-world action RPG built around party switching, attack chains, and status effects. Applying status ailments can trigger Signal Skills, which allow another character to enter the fight and extend a combo. That structure makes the 19-character roster more than a collection target; it feeds directly into combat rhythm.
Outside fights, the game offers quests, dungeons, resource gathering, cooking, chests, and Familiar collection. Online co-op exists for some activities, but Notebookcheck states DragonSword is primarily designed as a single-player RPG. That distinction matters. Optional co-op can increase perceived value without forcing the game into a full live-service structure.
The MLXIO read: Hound13 is trying to keep the parts players like from character-collecting action RPGs — roster variety, party composition, combat switching, collectible companions — while removing the monetization layer that often defines the genre conversation. That can build goodwill fast. It also removes a familiar revenue engine, which means the base game has to work harder.
The Genshin Impact Comparison Is Useful, but It Can Also Mislead
GamingTrend, as cited by Notebookcheck, described DragonSword: Awakening as essentially taking the Genshin Impact formula and stripping away the gacha-driven monetisation. That is the right entry point, but not the whole analysis.
The comparison sets expectations that may be difficult for a $30 release to satisfy. Players may come in looking for anime open-world exploration, party variety, and flashy combat. They may also bring assumptions about scale, cadence, polish, and ongoing content that a mostly single-player premium game may not match.
That is why DragonSword is best understood as a hybrid experiment rather than a direct replacement. It borrows the visual language and team-building appeal of gacha RPGs, but sells itself more like a budget premium action RPG. The upside is trust. The risk is that players who enjoy constant event cadence and long-tail progression may burn through the available content and leave.
There is also a design residue problem. Notebookcheck notes complaints about mobile-style mechanics from the game’s original version. If enemies feel too durable or character switching feels mandatory rather than expressive, the absence of gacha will not be enough to carry the combat.
Steam Deck Performance Gives the Launch Another Useful Angle
DragonSword is not especially punishing on paper. Hound13 lists a Core i5-9400F, 8 GB of RAM, and GeForce GTX 1660 as the minimum spec. Recommended hardware rises to a Core i7-9700F, 16 GB of RAM, and GeForce RTX 3060. The game requires 25 GB of SSD storage, with the developer specifically warning against running it from a hard drive.
The Steam Deck picture is more interesting. SteamDeckHQ reports that a 30 FPS lock is achievable with settings tweaks after more than 20 hours of testing. Less demanding areas can occasionally approach 60 FPS, though larger fights and bosses can cause dips. Early player reports also sound encouraging, with some users reporting smooth performance out of the box.
For a UE5 open-world game, that matters. A reliable 30 FPS handheld target gives DragonSword another path to audience goodwill, especially if the game’s structure suits shorter sessions of exploration, dungeon runs, and resource gathering.
The Next Test Is Whether the No-Gacha Bet Survives the Launch Window
The early thesis is simple: DragonSword: Awakening is benefiting from a clean proposition at a time when players know exactly what character gacha usually means. Pay $30, play through the roster, and avoid the pressure attached to randomized hero acquisition.
The next phase will decide whether that proposition becomes a durable niche or a launch curiosity. Evidence that would strengthen the thesis includes stable Steam sentiment after more reviews, continued performance fixes, clear communication from Hound13, and content that keeps the 19-character combat system interesting beyond the first wave of discovery.
Signals that would weaken it are just as clear: review decline tied to repetitive exploration, frustration over spongy enemies, thin late-game structure, co-op that feels underused, or DLC that makes the no-gacha pitch feel less clean.
For now, Hound13 has pulled off the unusual part: turning a short-lived Korean free-to-play game into a paid, mostly single-player anime open-world RPG that Steam players are rewarding early. The harder test starts after curiosity fades.
The Bottom Line
- DragonSword tests whether anime open-world RPGs can succeed without character gacha.
- Its early 85% Steam rating suggests players are responding to the clear $30 premium pitch.
- The game could influence how mid-budget RPGs balance upfront pricing with optional DLC.









